We prowl through the mountains of Afghanistan in EA's upcoming military shooter.
Hearing executive producer Greg Goodrich describe things, you'd wonder why a developer would want to use military advisors at all. He had just finished showing us a demo for the upcoming Medal of Honor reboot. It was a tense scene from early in the game--a group of Navy SEALs prowling though the Afghan mountains under cover of darkness. More than anything else, the sequence seemed intended to show the surgical precision with which these elite Tier 1 soldiers operated. Characters slid from one al Qaeda campfire to the next at a pace that was nothing short of brisk, dropping enemies before they heard the M4s go off. It was a ruthless level of efficiency on display, and it seemed that the only things keeping the player from falling behind--or off a cliff--were the objectives whispered from his squadmates. So, of course, when EA Los Angeles showed the demo to real-life SEALs, their only feedback was that they'd never speak a single word during a mission like this one. Silence is golden.
Such are the challenges of developing a game where the primary goal, according to Goodrich, is authenticity. There's a difficult balance to strike between what paints the most realistic picture of special military operations and what works as a fully functioning video game. Finding that balance has meant developers have had navigate the murky waters of a give-and-take relationship with the very Tier 1 operators depicted in the campaign. Sometimes, the result has been taking things out of the game that these elite soldiers can't afford to make public, and at other times--like the example mentioned above--the development team has had to politely disregard feedback in order to keep the game playable.
But for all the hiccups or roadblocks in this relationship, Goodrich says the developers have been able to draw from a mountain of helpful advice and stories. Case in point: The aforementioned demo is based on a real military operation, described to EA LA by some of the SEALs involved in it. It's the night before a major offensive, and the plans call for a group of army ranger cargo helicopters to pass through a particularly dangerous mountain range in Afghanistan. As part of a SEAL unit, you're sent in beforehand to eliminate a number of targets to give those Chinook helicopters a safer flight. An easier way of putting it might be this: You need to soften them up a little.
Goodrich likes to use the catchy phrase "scalpel and sledgehammer" to talk about missions like these. You have to lurk through the darkness to methodically take down unsuspecting enemies, and once you've loudly announced your presence by blowing up their antiaircraft guns, there's suddenly AK-47 gunfire cutting through the nighttime quiet like an angry swarm of bees. According to Goodrich, that's how real life Tier 1 operations work. At any moment, you can go from precise and deliberate to utter chaos; thus, keeping your cool in those jarring transitions is what matters most.

That's one of the more obvious ways EA LA has drawn from this military advisory relationship. After the demo wrapped up, Goodrich told us about some of the more subtle bits of feedback that have been incorporated into the game. If you glance at the cover art, you'll see a real-life Tier 1 operator sporting a thick, impossibly manly beard. He's not just there for looks. This soldier is responsible for switching up one of the most overlooked parts of a first-person shooter: the hands holding the gun. When EA LA brought him footage of handgun combat, he abruptly noted that the player was holding his gun like a cop. That led to the realization that various units within the military will often employ different gun holds from one another. This is all a long-winded way of saying that you'll see different hand configurations on similar weapons as you bounce between military branches in the game. It's one of those subtle things most people probably won't notice, but it's an interesting example of the team's focus on details.

At this point, we're looking forward to seeing some of the other parts of the war in Afghanistan that this latest Medal of Honor will seek to portray. We're told that the final game will offer up missions that are set in dusty mountains, urban slums, and even some lush environments that few would recognize as Afghanistan. In the meantime, you can expect Medal of Honor to arrive this fall.
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